About this Project
Dungeons Of Doom
I always loved dioramas when I was younger so wanted to build one in 3D. Horror core will always be a passion of mine no matter what direction I take in life. the fun bit with this animation is everything you see in the scene is a model none of the definition is in the textures.
Each rock in the wall is hand placed. The flames are paper animated with a light bouncing off for that old-school flare. The skelly is animated on 2s
The blood was one of the most fun things to sim. it had to be thin and explosive to be extra gross, but also sticky
3D Software Used
Cinema 4D
Redshift Render Engine
X-Particles